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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Commodore64

Switchblade

Switchblade
GenrePlatform Shooter
DeveloperCore Design
PublisherGremlin Graphics
Released1990
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Switchblade is a platform shooter game initially released by Gremlin in 1989 for the Commodore Amiga, Atari ST and in 1990 for the 8bit ZX Spectrum, Commodore 64 and Amstrad CPC. The game was later ported in 1991 to the Amstrad CPC+ and Amstrad GX4000.
 
Review
SwitchbladeSTORY / GAMEPLAY
The cyber world of Thraxx is about to enter a new era of darkness and despair. Havok, a dark lord of nightmares, having slept for 10.000 years has finally awoken. The Fireblade has been broken and it's sixteen pieces were scattered through the underworld where Havok now reigns. The slaughter has begun and all of the Blade Knights (hi-tech warriors of Traxx) are dead, except of one. The game is a combination between an action shooter and a platform game (typically a platform-shooter) in which the level areas become visible as you progress and scroll in flip-screen mode. You control Hiro (the only Blade Knight that survived) through six levels and must re-assemble the 16 fragments of the shattered Fireblade. Only then Hiro will be able to take on Havok and avenge his friends' death. There are several enemies on your way who must be taken out by using your fists or kicks but also with firearms, found later. As you progress, you will find bonus weapons and secret rooms.

GRAPHICS / SOUND
The C64/128 port has good graphics with detailed backgrounds and nice sprite animation. As with all other 8bit versions, the sprites are small but really nicely animated. I like the C64 graphics a bit more than the CPC and ZX versions, though the CPC+ version looks way better compared to all. The sound on the Commodore port is excellent though, featuring a good introductory theme and interesting in-game music, but no sound effects during gameplay (as in all other 8bit versions).
 
Screenshots
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
 
Comparable platforms
Amstrad CPC Plus
Commodore C64
Amstrad CPC
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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